![]() ![]() Or MMO's that are massively outdated but have survived all these years thanks to constant updates from three-man teams. This is where we get games that have more of an online community than their sequels. ![]() That said, the gaming industry is full of intensely committed individuals who defy logic and will keep working on a game till they're old and grey. Now a game is looked down on for not being a supermassive sandbox game where all your friends can join. Once we stepped into the world of Massively Multiplayer Online Role Playing Games, or MMORPG's, that was it. Now, games sell by advertising just how people you can have in one lobby at a time. Originally being able to play a game with someone, ANYONE at all on the internet was incredible. I mean we came from an era where 8 kilobytes a gigantic amount of storage and now we can hold terabytes in between two fingers. The online ecosystem is constantly evolving. ![]()
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